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Question by RichCoggin · Jul 22, 2013 at 01:05 PM · guibuttonselectiongrid

Selectiongrid too many action calls...

Hey there,

I have a number of buttons built from a selection grid. What I want to do is when you click a button, it makes just one call/action. At present, it keeps calling and generating multiple instantiations of the object as the button is active I think. Is there a way so it just calls once? Here's my code so far...

 using UnityEngine;
 using System.Collections;
 
 public class SelectionGridTest : MonoBehaviour
     
     
     
 
 {
     
     public GUISkin leftnav;
     public int selGridInt = 0;
     public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4", "Grid 5", "Grid 6", "Grid 7", "Grid 8"};
    
  //Instansiate object references
 
     public GameObject TheObject;
     
     
     void OnGUI()
     
     {
         GUI.skin = leftnav;
         
         GUI.Box(new Rect(-90,14,100,320),"");
         
         selGridInt = GUI.SelectionGrid(new Rect(40, 40, 70, 800), selGridInt, selStrings, 1);
         
         
         
          if (selGridInt == 0) 
             {
             // execute code for loading Object1
             GameObject objTheObject = (GameObject)Instantiate(TheObject, new Vector3(0,0,0), transform.rotation);
             }
 
             
             else if (selGridInt == 1)
             {
             // execute code for loading level //////Application.LoadLevel(1);
             
             }
         
         
             else if (selGridInt == 2)
             {
             // execute code for destroying tag
             Destroy (GameObject.FindWithTag("TheObject"));    
             }
         
         
     }
     
     
 }
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Answer by aldonaletto · Jul 22, 2013 at 01:45 PM

The variable selGridInt holds the last value selected - that's why the actions repeat continuously. A simple solution is to detect changes with an auxiliary variable - like this:

 ...
 public GameObject TheObject;
 private int lastSel = -1; // declare this variable outside any function!
 
 void OnGUI(){
     GUI.skin = leftnav;
     GUI.Box(new Rect(-90,14,100,320),"");
     selGridInt = GUI.SelectionGrid(new Rect(40, 40, 70, 800), selGridInt, selStrings, 1);
     if (selGridInt != lastSel){ // selGridInt changed?
         lastSel = selGridInt; // yes: update lastSel and take appropriate action
         if (selGridInt == 0) 
         {
             // option 0 code
         } else 
         if (selGridInt == 1)
         {
             // option 1 code
         } else 
         if (selGridInt == 2)
         {
             // option 2 code
         }
     }
 }
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avatar image RichCoggin · Jul 22, 2013 at 07:43 PM 0
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Thanks a bunch. Did the trick.

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