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Question by mathiassoeholm · Nov 09, 2012 at 06:53 PM · erroriosmonocompileinternal

Unhandled Exception: Mono.CSharp.InternalErrorException: Internal error

Recently i begun getting a weird error, that prevents me from starting my game.

I usually develop on Windows, and don't get the error there. But when i open the project on a mac, I get the following error:

 Internal compiler error. See the console log for more information. output was:
 Unhandled Exception: Mono.CSharp.InternalErrorException: Internal error
   at Mono.CSharp.MethodGroupExpr.IsApplicable (Mono.CSharp.ResolveContext ec, Mono.CSharp.Arguments& arguments, Int32 arg_count, System.Reflection.MethodBase& method, System.Boolean& params_expanded_form) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.MethodGroupExpr.OverloadResolve (Mono.CSharp.ResolveContext ec, Mono.CSharp.Arguments& Arguments, Boolean may_fail, Location loc) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Invocation.DoResolveOverload (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Invocation.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.ExpressionStatement.ResolveStatement (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.StatementExpression.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.If.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.IteratorStatement.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 
   at Mono.CSharp.ToplevelBlock.Resolve (Mono.CSharp.FlowBranching parent, Mono.CSharp.BlockContext rc, Mono.CSharp.ParametersCompiled ip, IMethodData md) [0x00000] in <filename unknown>:0 
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avatar image BobBobson108 · Oct 24, 2013 at 03:37 AM 0
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Did you have any luck solving this? I'm getting a similar issue. I thought it was System.Reflection in the DLL but now I think it might be an error similar to what you got.

$$anonymous$$y post http://forum.unity3d.com/threads/205695-Desktop-Build-Internal-compiler-error

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Answer by tbouris · Feb 22, 2014 at 04:18 AM

In case you haven't found a solution, I had the same problem occur when using named parameters. In my case I was using them when calling the Facebook Unity SDK FB.Apprequest.

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avatar image mathiassoeholm · Mar 31, 2014 at 07:53 AM 0
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Cool, named parameters have been the source of more weird errors in my experience!

avatar image sametbars2 · Apr 25, 2014 at 03:12 PM 0
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O$$anonymous$$G, I have changed so many things, I would never ever guess this could cause such an issue, thanks

avatar image DougMcFarlane · Dec 19, 2014 at 07:16 PM 0
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Ha, this was my problem too! If it matters, I was using it with on overloaded method, last parameter on both overloads.

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