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Question by bmannion4 · Sep 30, 2012 at 10:49 PM · raycastcolliderplane

raycast hit to relative location on collider?

This is the code I'm currently using:

if(Input.GetMouseButtonUp(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); int mask = ~(1 << 8); RaycastHit[] col = Physics.RaycastAll(ray, 100f); foreach(RaycastHit info in col) { GameObject hit = info.collider.transform.root.gameObject; Debug.Log ("hit" + hit); if(hit.name.ToLower() == "texture") { Debug.Log("hit texture"); } } }

What I want to do... is find the location on the plane I hit with the raycast. I need to know if I'm clicking towards the middle of the plane, or towards an edge.

So, If the ray hits a gameObject with the name "texture", I want to see where on that gameObject the ray actually hit relative to the gameObject's locations. This is strictly dealing with planes.

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avatar image hvilela · Sep 30, 2012 at 10:51 PM 0
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format your code with the "101010" button, please. This way is illegible.

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Answer by whydoidoit · Sep 30, 2012 at 10:52 PM

You can use the point in the RaycastHit and use InverseTransformPoint on the transform of the hit collider to get it in local coordinates if that's what you need.

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