Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Javy · Jan 24, 2016 at 03:59 PM · texturemeshpolygonunwrap

Does micropoly / tinypoly texture mapping have disadvantages?

I am thinking about making a series of mesh models that use one texture map, with a rainbow of colors. Then I would like to scale down the unwrapped polys into micro-poly's, so they mostly get a solid color.

I did a test with a cube, and it worked well. Before I start making a bunch of models, I'm curious if there are some disadvantages to this that I don't know about. Is there a performance penalty? Rendering artifacts? Colors bleeding from mips maps? Anything else?

Edit: Screen shots included of around 50 cubes rotating at different speeds and texture that shows an example of how I'm making the unwrapped mesh.

cubes alt text

screen-shot-2016-01-24-at-121555-pm.png (159.0 kB)
rainbow.png (32.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by Fattie · Jan 24, 2016 at 04:01 PM

Just one man's opinion, it seems like an OK idea.

Of course, it depends how many triangles you are using, like anything. If you mean maybe a few thousand on a face it should be fine right?

it would be interesting to see how shallow angle (anisotropic) issues work out - but you've tested that. Why not include a screen shot of your tests?

BTW "polygons" haven't been used since like 1950 :) it is simply triangles

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Javy · Jan 24, 2016 at 05:24 PM 0
Share

I was using polys as a generic term :) I updated with screen shots above. I'm not seeing any artifacts. I think I will create a more complex model and do rotations with it to identify potential artifacts. Not sure what the best test would be.

avatar image Fattie Javy · Jan 24, 2016 at 06:39 PM 0
Share

"I was using polys as a generic term" ok, it's not 1950 :)

its a good question could you add a screenshot showing the large cube with a shallow viewing angle, to see if you have any anisotropic-like problems

could you please add a shot showing the mesh (ie, in editor) so we can get a feeling of how many tris you are using

nice one

avatar image Javy · Jan 24, 2016 at 06:56 PM 0
Share

Took some screen shots but it won't let me upload any more. I placed a couple cubes near the the camera and made them have as close to a 1 pixel edge as possible, and I didn't notice any artifacts. Also deployed to an iPad and it worked the same.

avatar image Javy Javy · Jan 24, 2016 at 07:06 PM 0
Share

oh, and the mesh is a basic cube with 24 verts.

avatar image Fattie Javy · Jan 24, 2016 at 07:08 PM 0
Share

ok you'll have no performance problems for sure

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

shooting raycast from each triangle on mesh and change its texture 0 Answers

Mesh texture not properly rendered 0 Answers

Textures dont show on my mesh when i reduce polygon count any ideas? D: 0 Answers

[ problem ] transparent shader !!! 1 Answer

Apply PNG as texture to 3d object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges