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Question by raven99 · Mar 13, 2015 at 07:23 AM · buttonaudiounity5randomplay

How do I get Button to play a random sound in Unity 5.0?

I attached DrumPad a C # script to my Drummer, an empty. I added a few sound samples to Drummer. I added a Drum1 button to my scene. When I play the scene the sound plays once, when I press the button I get the same sound instead a possible random sound. PLEASE HELP me with my script. I wrote the following code in Unity 5.o

using UnityEngine; using System.Collections;

[RequireComponent(typeof(AudioSource))] public class DrumPad : MonoBehaviour { public AudioClip [] clips;

 // Use this for initialization
 void Start () {
     LetsPlay ();

 }
 
 void LetsPlay(){
     int clipPick = Random.Range (0, clips.Length);
     GetComponent<AudioSource>().clip = clips [clipPick];
     GetComponent<AudioSource>().Play ();
 }

}

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Answer by alex_hajdu · Mar 13, 2015 at 10:57 AM

To make it simple, let's use GUI button.

Attach your script to some GameObject in the scene.

Make your LetsPlay method public so GUI button can handle it.

  public void LetsPlay(){
          int clipPick = Random.Range (0, clips.Length);
          GetComponent<AudioSource>().clip = clips [clipPick];
          GetComponent<AudioSource>().Play ();
      }

Drag & Drop script component to gui button On Click () handlers and select LetsPlay method

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avatar image raven99 · Mar 13, 2015 at 05:16 PM 0
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Why didn't I think of making this method public! Thank you!

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Answer by NerdRageStudios · Mar 13, 2015 at 09:20 AM

try simplifying this.

 GetComponent<AudioClip>().PlayOneShot(clips[Random.RandomRange[0, clips.Length]);

Typing this without my editor, so check the syntax :)

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avatar image raven99 · Mar 13, 2015 at 05:17 PM 0
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I think I could make a variable out of this. Thanks.

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