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Question by criptoonita · Nov 26, 2012 at 10:25 AM · importfbxanimationscinema4d

FBX animation import in unity problems

Hi

I'm trying to import a FBX with some animations from Cinema4d using the Cactus plugin, but I can't see those animations in my unity project once I add the model to the scene.

In which way should I export this model from Cinema4d so that Unity could import the model with natively defined animations?

These are inverse kinematic animations, and I'm using the Cactus 3D plugin (1.013) to export it (I bought the license figuring I wouldn't have any problem exporting the model with all animations as stated here: http://forum.unity3d.com/threads/138518-CD-FBX-Import-Export-service-update-released and here http://forums.cgsociety.org/archive/index.php/t-968410.html).

thanks in advance

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Answer by Paulius-Liekis · Nov 26, 2012 at 04:16 PM

Can you import regular animations (i.e. without Cactus)? Maybe you just need to bake the animation before export (because Unity ignores IK information)

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Answer by criptoonita · Nov 26, 2012 at 10:45 PM

I can import a mixamo example to Cinema4D without cactus3d plugin, and works all fine. I try to bake animation with the cactus3d plugin. Is better with the default export?

thanks

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Answer by criptoonita · Nov 26, 2012 at 10:45 PM

![alt text][1]

When I do bake animation, the result is like the image. Move the arm but the hand is always in the same position. [1]: /storage/temp/5255-bake_figure.png


bake_figure.png (114.1 kB)
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