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Question by keefus · Nov 25, 2010 at 03:35 PM · gameobjectvariablegetcomponent

get variable from a different game object

Hi,

I'm trying to get the variable fixture from a script named object_Menu attached to a gameobject called fixture_01 could anyone explain to me the correct syntax for doing this? I'm struggling with this simple task.

cheers,

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Answer by keefus · Nov 25, 2010 at 04:09 PM

Phew, solved the problem, heres the code if anyones interested!

private var fixtureobject : GameObject; private var fixtureselected = 0;

function Update ()

{ fixtureobject = GameObject.Find("fixture_01"); fixtureselected = fixtureobject.GetComponent(Object_Menu).fixture;

 if (fixtureselected == 6) renderer.enabled = true;

 if (fixtureselected != 6) renderer.enabled = false; 

}

hope this helps somebody!

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avatar image zannghast · Dec 14, 2010 at 01:20 AM 0
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You might want to put the referencing (i.e. fixtureobject =, fixtureselected =, etc.) in the Start or Awake functions to avoid any unnecessary overhead when referencing the gameObject fixture_01 and script Object_$$anonymous$$enu every frame. Also, don't forget to mark your question answered, cheers!

avatar image jdellis23 · Apr 09, 2014 at 10:22 PM 0
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This doesnt seem to work. I get the following error.

BCE0019: 'fixture' is not a member of 'UnityEngine.Component'.

avatar image NeverHopeless · Jan 14, 2015 at 08:21 AM 0
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Above code can also be shortened as: renderer.enabled = (fixtureselected == 6)

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