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Question by Kijun · Nov 25, 2010 at 12:49 PM · iosinstantiateassetbundlestaticbatching

Static Batching with Asset Bundles

Does Unity for iOS batch static objects when they are instantiated from asset bundles?

Thanks!

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avatar image Ostagar · Dec 13, 2010 at 02:10 AM 1
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I would be curious to know this, too. $$anonymous$$y guess is no in iOS Advanced 1.x. When I export an asset bundle with 'static' checked it's no longer checked when it imports, and re-setting it to static in the editor doesn't seem to affect the batching of the currently running executable.

avatar image yosh · Jan 07, 2011 at 10:45 AM 0
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Ive just checked it also with my assetbundles. After importing it, they are no longer marked as static. Any further ideas on that why?

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Answer by jonas-echterhoff · Jun 09, 2011 at 08:08 AM

AFAIK, the "static" checkbox only has effect for scenes. For instantiated assets, however, you can use the StaticBatchingUtility.Combine function to manually trigger static batching from code.

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