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Question by dechicken · May 07, 2014 at 07:04 PM · compilerworkflow

force refresh / reimport of all script files in a Unity project

When I use use Unity.exe in headless mode to generate a PC target game.exe , I can see unity issue compiler arguments that has a list of *.cs C# script files. Sometimes that list might be missing a few new check-in cs files , which will result in compilation failure that said "missing assembly" , even though all the necessary cs files are present and are in the right places .

I found that if I run the unity.exe command to compile a seond time . There will be no more compilation error .

Also I found that if I delete the Library directory . The folder will be regenerated and subsequent compilations will be successful, but those are slow to perform .

How to minimize things that I need to refresh ( or deleted) so that unity can find all cs files to compile ?

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