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Question by safvantai · Jun 06, 2013 at 12:54 PM · touchplaneresize

how to resize plane using touch in gameview

Hi I want to resize plane or cube at runtime using touch or mouse click. I tried some code but that's not working. And I dont have any knowledge about unity that how can we resize the plan. Can you give me some idea about it.

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avatar image Graham-Dunnett ♦♦ · Jun 06, 2013 at 03:08 PM 0
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Why not share the things you've tried and ask for help making them work?

avatar image $$anonymous$$ · Jun 06, 2013 at 05:05 PM 1
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For start take a look at transform.localScale.

avatar image safvantai · Jun 07, 2013 at 09:34 AM 0
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see i have following code: var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.localScale = new Vector3(4,0.2,2); cube.transform.position = new Vector3(0, 0.1, 0);

this code is for creating dynamically cube. But i didn't find that how can i resize at gameview. The coordination to select that cube that i didn't find please help.

and following code is for resizing window:

var resize_enabled: boolean; var closeButtonStyle:GUIStyle; private var WindowRect = Rect (150,150,250,100); function OnGUI() { WindowRect = GUILayout.Window (3, WindowRect, $$anonymous$$akeWindow, "test");
} function $$anonymous$$akeWindow (id : int) {

 // resizing button

 resize_enabled = GUI.Toggle(Rect (WindowRect.width - closeButtonStyle.normal.background.width -4,
              WindowRect.height - closeButtonStyle.normal.background.height -4,
              closeButtonStyle.normal.background.width,
              closeButtonStyle.normal.background.height), resize_enabled, "", "close_button");
 if (resize_enabled) {
     WindowRect.width = Input.mousePosition.x - WindowRect.x + 8;
     WindowRect.height = (Input.mousePosition.y * -1) + Screen.height -  WindowRect.y + 8;       
 }   

}

I hope you will understand my problem.

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