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Question by
Eqric · Dec 03, 2012 at 03:41 PM ·
mecanimanimationscharacter controllermatching
Mecanim, external force match animation
Hey, if i have an external force that drives my character, like CharacterController.move()(and not use Mecanim to move around), is it possible to use mecanim just to match the animation with my (for example)running speed?
Right now i am using CharacterController.move() to move my character, i noticed when i use mecanim to power my animations, it also wants to add someforce because i am sending in "speed" to start my animation in mecanim.
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