Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hotozi · Nov 24, 2012 at 06:34 PM · instantiateprefabposition

Instantiate problem prefab wrong position in child object....

i have a crossbow...when i equiped it it become child of my character....and i use the mouse look to rotate around and all...so when i instantiate my arow prefab...it spawn it in random wrong position around the crossbow...some time higher some time lower....and some time very far from it....

so this is my script maybe it is or maybe it the fact that the object position is not clear...and yes i already check the instantia spawner....i checked every movement from the scene while playing

..

..

..

..

..

for(var p=0; p<10; p ++){Slider.Translate(Vector3.forward*-0.08);yield WaitForSeconds(Shots);}

for(var tp=0; tp<5; tp ++){Slider.Translate(Vector3.forward*0.08*3);yield WaitForSeconds(0.0001);}

var bullet = Instantiate(Arrow1,ASpot1.transform.position,ASpot1.transform.rotation);

bullet.rigidbody.AddRelativeForce(Arrow1.forward*Power);

for(var tt=0; tt<5; tt ++){Slider.Translate(Vector3.forward*-0.08);yield WaitForSeconds(Reload);}

and i tried by only using this in my couroutine and still doing the same things

..

..

..

var bullet = Instantiate(Arrow1,ASpot1.transform.position,ASpot1.transform.rotation);

...

...

...

and dont worry it is on mouse up...so not updating everytime...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Why can't I instantiate an object that is +5 in the x and z axis? 1 Answer

Instantiate prefab within parameters?(Javascript) 1 Answer

Spawning objects help 2 Answers

Script instantiation always same position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges