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Question by ansh93 · Jul 23, 2012 at 04:34 PM · javascriptinstantiate

How to Select between two prefabs randomly ?

 #pragma strict
 
 function Start () {
 
 }
 
 var enemy1 : GameObject ;
 var prefab: GameObject ;
 var prefab2 : GameObject ;
 
 function Update () 
 {
 }
 
 function OnTriggerEnter(Trigger : Collider)
 {
  if(Trigger.tag == "Player")
  {
  var instance : GameObject = Instantiate (enemy1,transform.position + Vector3(20,0,0),transform.rotation);
  var instance2 : GameObject = Instantiate (prefab,Vector3(Random.Range(transform.position.x,transform.position.x+20),3,0),transform.rotation);
  }
 }

This the the code I am using to instantiate triggers. My Doubt is that in line 20 i.e

 var : instance2 : GameObject = Instantiate (prefab,Vector3(Random.Range(transform.position.x,transform.position.x+20),3,0),transform.rotation);

is there any way that the Instantiate function selects one of the two GameObjects i.e "prefab and prefab2" randomly instead of directly using "prefab"

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Answer by fafase · Jul 23, 2012 at 04:43 PM

Create an array of game object and fill it with the prefabs. You can also drag them in the inspector instead of declaring them in the script.

 var go = new GameObject[3];
 var enemy1 : GameObject ;
 var prefab: GameObject ;
 var prefab2 : GameObject ;
 
 
 function Start(){
 go[0]= enemy1;
 go[1]=prefab;
 go[2]=prefab2;
 }

then call like this:

 var instance : GameObject = Instantiate (go[Random.Range(0,3)],transform.position + Vector3(20,0,0),transform.rotation);
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avatar image ansh93 · Jul 23, 2012 at 06:34 PM 0
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Thanks a lot. That worked.

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