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Reduce draw call when drawing Grid!
I have got a problem when drawing a grid in Unity with methods generating many square of game object. Each game object cost one draw call, if I instantitate a grid size 10x10, it cost total 100 draw call? How to combine all grid cell into one draw call?
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Answer by Graham-Dunnett · Sep 04, 2014 at 09:26 AM
It seems like if I use Quad mesh in 3D view cost less then using sprite 2D in Unity! Now I draw 40x40 Quad (different game objects) but cost only approximately 10 draw calls.
You should get 1 draw call by using sprites, if you use an atlas.