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Question by smasgames · Jun 15, 2011 at 06:55 PM · racingbce0019

finish line script

script need correcting for a racing game.

var laps : int;

  function OnTriggerEnter (racer : Collider) {
       if (racer.Controller.laps < 5) { 
            laps++;
       } 
       else if (racer.Controller.laps >=5) {
            winGame();
       }
  }

 function winGame () {
       //do winning stuff here.
       Application.LoadLevel("2"); //another level for instance.
 } 





Assets/startfinishline.js(4,21): BCE0019: 'Controller' is not a member of 'UnityEngine.Collider'. Assets/startfinishline.js(4,68): BCE0019: 'Controller' is not a member of 'UnityEngine.Collider'.

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avatar image smasgames · Jun 15, 2011 at 06:56 PM 1
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what does "controller" represent?

avatar image Chris D · Jun 15, 2011 at 07:33 PM 0
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if you could provide some context or more details that might help.

avatar image Meater6 · Jun 15, 2011 at 07:41 PM 0
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What problems are happening? $$anonymous$$ore information would be helpful.

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Answer by terdos · Jun 15, 2011 at 07:42 PM

Assuming Controller is a component attached to the racer's game object you would have to have a GetComponent("Controller"), or something similar, in there somewhere to get a reference to it before you could use it's members.

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Answer by Chris D · Jun 15, 2011 at 07:43 PM

The solution to the errors you're getting is that the variable 'racer' is a Collider and there is no property called 'Controller' associated with colliders.

   if (racer.Controller.laps < 5) { 

This needs to be changed, but without more details, you're not going to get much useful information.

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Answer by Bunny83 · Jun 16, 2011 at 02:18 AM

I guess, like terdos said you want to access a component (script) that is called Controller. You should do something like that:

 function OnTriggerEnter (racer : Collider) {
     var controller = GetComponent.<Controller>();
     if (controller.laps < 5) { 
         laps++;
     } 
     else if (controller.laps >=5) {
         winGame();
     }
 }
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