Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fourfourtwo · Jan 18, 2020 at 05:39 PM · rotationmathgizmoscircles

How to draw a circle around a moving game object

I made a function to draw a circle around a given position, with a given radius:

     // Draw circle on XZ plane
     private void DrawCircle(Vector3 position, float radius)
     {
         var increment = 10;
         for (int angle = 0; angle < 360; angle = angle + increment)
         {
             var heading = Vector3.forward - position;
             var direction = heading / heading.magnitude;
             var point = Quaternion.Euler(0, angle, 0) * (position + direction * radius);
             var point2 = Quaternion.Euler(0, angle + increment, 0) * (position + direction * radius);
             Debug.DrawLine(point, point2, Color.red);
         }
     }

However, this circle gets drawn around the origin 0,0 instead. Can someone tell me what I'm doing wrong, also links to any resources would be great. Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sacredgeometry · Jan 18, 2020 at 06:31 PM 0
Share

What position are you passing into the method?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Bunny83 · Jan 18, 2020 at 06:33 PM

Well, your code doesn't make much sense to me. First of all your "heading" value doesn't seem to contain any meaningful value. You essentially mirror your position vector to the other side around the world origin and add 1 to the z component. So it's a position just on the other side of the origin. You then normalize that direction.


Next you multiply that unit vector by your radius and again add your position. Finally you rotate that position around the world origin. I guess you wanted to do something like this:


 var point = position + Quaternion.Euler(0, angle, 0) * Vector3.forward * radius;
 var point2 = position + Quaternion.Euler(0, angle + increment, 0) * Vector3.forward * radius;


Though since Debug.DrawLine only has an effect inside the editor, you could simply use Handles.DrawWireDisc. However DrawWireDisc can only be called from a rendering callback. For example in OnDrawGizmos / OnDrawGizmosSelected, OnGUI, OnSceneGUI, ... Without more context it's not clear when or for what you need this circle-

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fourfourtwo · Jan 18, 2020 at 08:11 PM 0
Share

Thank you for your explanation, I will try this. I know other drawing methods exist, but this question was to help with my understanding of vectors and rotations

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

165 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Positions to rotations of a regular GO 2 Answers

How to determine if rotation is clockwise or anticlockwise 2 Answers

Trouble with Camera Rotation Math 2 Answers

Function to rotate my Player smoothly taking the y and use it to have angle 1 Answer

How to find or compute or look for overall/max RPM by simply checking for rotation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges