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Question by Karl Kujak · Jul 08, 2010 at 03:14 PM · mousegunfollowcrosshair

Gun object following mouse.

How do i get my gun to point at and follow the mouse. Also how do i get my mouse pointer to become a cross hair or something like that.

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avatar image e-bonneville · Jul 09, 2010 at 03:41 PM 0
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You really shouldn't ask two questions in one. Just ask two separate questions, you're more likely to get help that way. ;)

avatar image Karl Kujak · Jul 09, 2010 at 04:00 PM 0
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yea ive kinda realized that.......such a noob i am

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Answer by 3dDude · Jul 08, 2010 at 04:04 PM

This script makes the mouse a texture.

var texture : Texture2D;

function Start () { Screen.showCursor = false; }

function OnGUI () { var vectorx = Input.mousePosition.x; var vectory = Input.mousePosition.y; GUI.DrawTexture(Rect(vectorx-15,-vectory + Screen.height-15,30,30),texture); }

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avatar image Karl Kujak · Jul 08, 2010 at 06:32 PM 0
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THAN$$anonymous$$ YOU. Just need the gun to follow the cross hair now grr

avatar image fireDude67 · Jul 08, 2010 at 07:15 PM 0
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Do you mean have the gun aim where the mouse is? or something else

avatar image Karl Kujak · Jul 08, 2010 at 10:20 PM 0
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Thats exaclty what i mean. i want the tip to point at the mouse

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Answer by kroltan bahuman · Oct 13, 2010 at 06:02 PM

if you're making a first-person, just drag the gun to the camera, so it becomes a child of it. childs follow a relative position and orientation from their parents. so, if the parent (in this case, the camera) moves, it will move too. remember to position the gun correctly inside the camera's field of view.

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