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Modelling eyes and mouth for Unity
I'm making a character in Blender, and I wonder what's the best way to model the eyes and mouth so they work nicely in Unity.
Currently, the eyes are two separate sphere-shaped objects and the eye sockets are just two oval holes, while the mouth looks like some sort of cave that goes inside the head.
Is this the right way? How should I set the bones? I'd like to have this clear, so I don't have to go back and redo everything.
The spheres for the eyes are definitely correct; that is how professional 3d modelers make eyes. However, I am unsure on how to properly make a mouth. I know that bones are not used on neither the eyes nor the mouth. This question is better suited for the Blender forums.
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