Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pauls · Nov 22, 2012 at 07:17 PM · rotationtransformupdate

Updating values in Update function

Hi,

i have a sphere on the ground, and a cube a bit up in the air, and i would like the sphere to go towards the cube and stick to it.

But with this code, because the values of "dir" are not updated, the sphere does not stick to the cube, and fly around it, i think because it still uses the values of "dir" from the beginning.

Would you know how i could update the values in "dir" ? I have tried with two ways, but it does not update the values :

 //#1
 function Update () {
     dir = to.position - from.transform.position;
     dir.Normalize();
     from.transform.rotation = Quaternion.Slerp( from.transform.rotation, Quaternion.LookRotation( dir ), Time.deltaTime * 100 );
     
     if (Input.GetAxis("Horizontal")>0){
         from.rigidbody.AddForce(dir * speed);
     }
 }
 
 
 
 //#2
 function Update () {
     if (Input.GetAxis("Horizontal")>0){
         playAnim = true;
     }
     
     if (playAnim){
         dir = to.position - from.transform.position;
         dir.Normalize();
         from.transform.rotation = Quaternion.Slerp( from.transform.rotation, Quaternion.LookRotation( dir ), Time.deltaTime * 100 );
         from.rigidbody.AddForce(dir * speed);
     }
 }


Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GerryM · Nov 22, 2012 at 08:30 PM 0
Share

I doubt that your "dir" variable is the issue. Your sphere does move towards the target, then it does collide with it and probably bounce back a bit. It will keep bumping into the target, as it can't reach the target's origin.

To solve this you could add collision detection. Just "stick" the sphere to the target by simply stopping the movement when the sphere collides with the target.

avatar image Pauls · Nov 22, 2012 at 09:08 PM 0
Share

@Gerry$$anonymous$$ hi, you're right, in a Debug.Log, i can see the values are updated, but sometimes the sphere does not touch the cube at all, and moves like a pendulum below the cube (the cube is up in the air). I thought i could compare the magnitude and stick it to the cube, but is there another solution?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Please help. I can't stop this light from moving!!! 1 Answer

How to keep a Gameobject in the same position after a transform.Rotate? 2 Answers

Saving coordinates and transferring them to the second object 1 Answer

Camera controller makes camera involuntary rotate around local z-axis 2 Answers

How to rotate a projectile to face the player in 2D? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges