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Question by maxfax2009 · Nov 16, 2009 at 06:01 PM · iphonewebplayer

ad networks - which are best for unity

Which ad networks work best with Unity for iPhone and Webplayer?

And is there any code on the forum or wiki?

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Answer by Design3.com · Dec 03, 2009 at 11:48 PM

For a webplayer, if you host on facebook or your own site, you can use any number of online ad networks, but they won't be linked to the player like MochiMedia is for Flash games. You'll have to place banners, etc. with HTML like on any web page. You can also use offer-based networks like Offerpal and SuperRewards to monetize a game, where a user gets some kind of virtual good for filling out advertiser offers, but again, you need to host the game yourself, as these networks use php to communicate when a user has "earned" more goods for your game, which in turned can be used to dynamically update the variables in your game.

Note, though, that I've heard of complaints from the offer-based services due to delayed user payments and offers that results in spam and spyware.

And you can always upload your game to a portal, which will share their ad revenue with you, though until you get some serious traffic, you probably won't be able to quit your day job. Wooglie shares 50% and has a forgiving review process, though it's much smaller than some huge Flash portals. Extensive list of Unity-compliant portals in this question.

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avatar image oktemre · Mar 17, 2014 at 02:35 PM 0
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I don't have enough reputation to vote up this answer but will come back as soon as I have :)

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Answer by $$anonymous$$ · Nov 17, 2009 at 01:21 AM

I've seen AdMob and Mobclix mentioned on the Unity forum, although I don't know how easy it is to integrate them.

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Answer by Ashkan_gc · Nov 18, 2009 at 08:21 AM

you can not use most of the ad networks with unity's web player because it does not have a built in browser and most of ad networks display ads in HTML format

if you want to use them, you should parse strings yourself (i am not sure how it's possible) for example you can get an tag and then use it's href to download the image and then see if there is any tag arround it and open that if available when the users click on the image. but as you see it's not an easy stuff.

i think we should create tickets in feedback for in game browsers i think that they have engine size issues about it.

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Answer by HunterKrech · Mar 06, 2013 at 06:29 AM

Here is my very easy mobclix plugin if anyone wants it

AndroidMobclixPlugin

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avatar image Rustam-Ganeyev · Feb 27, 2014 at 10:12 PM 0
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Could you reupload your plugin please?

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