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Question by lightpower26 · May 30, 2017 at 07:13 PM · c#animationtrigger

How to override an animation?

I'm trying to figure out how to override an animation... I have here a fire animation amongst others.

alt text You can see my animation setup in the bottom along with the transition parameters, and the transition from Idle to the Fire anim on the right.

alt text The GIF above, however, shows the animation plays only 6 times even when I clicked 12 times. Watch the number next to the "Clicked" message on the console. It shows when I actually click.

Is there any way to make the next fire animation to trigger override the currently playing fire animation?

untitled.png (380.4 kB)
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avatar image Masterio · May 30, 2017 at 07:58 PM 0
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Sure. Use animator.Play() method from script side.

avatar image hexagonius · May 30, 2017 at 09:12 PM 0
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This link might help:

http://answers.unity3d.com/questions/877897/trigger-the-same-state-again.html

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