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Question by
angi · Jan 11, 2011 at 12:13 PM ·
shaderreflectionblending
Blending Reflection
Currently I've got a reflective material(using cube maps) and a fresnel strength(float). Now I want to blend the reflections with the main texture depending on the fresnel strength, which of course depends on view angle. I thought I could blend by changing the reflection colors' alpha value, but I'm not sure how to access it..
Thanks!
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