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Flickering/Bright sparkeling with Planar Reflection Probe and Trees (HDRP)
I have this weird flickering in my project: https://youtu.be/vKX9Nk1pt8Q
When I turn off the Planar Reflection Probe it disappears, but I need the Reflection Probe for reflection on the water. The flickering appears only in Standalone Build and not in the Editor, which is making debugging a living hell. The Planar Reflection Probe spans the entire terrain. Strangely the bright flickering effect is only on the left side of the screen and never on the right.
What I Tried:
Disable Terrain -> no difference
Change Material on Tress to HDRP/Lit Opaque and without any texture -> no difference
Disable Bloom -> the flickering is not that bright anymore but is still visible
Disable all Post Processing -> same as disabling bloom
Disable Shadows -> no difference
Cannot reproduce the problem in new/fresh Project :(
Informations:
Unity 2019.4.25f1
HDRP 7.9
Vegetation Studio 4.9
Planar Reflection Probe Settings: https://www.dropbox.com/s/8cfe9g4rx4eq87v/PlanarReflectionSettings.jpg?dl=0
Does anyone have an idea? I am kind of desperate and look forward to every hint.
Answer by franziska_ruecker · Apr 08 at 01:00 PM
I changed the shader of the tree billboards and that solved the problem. But I do not know why the other shader does not work ...
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