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Question by Rphysx · Jun 19, 2014 at 07:44 PM · texturealphaphotoshopcutoff

Texture Alpha cutoff + Photoshop

I'm trying to follow what this guy achieves with Gimp http://www.youtube.com/watch?v=s3RKGAj9Uzk while using photoshop

As far as I understood, you need to create another channel in photoshop and place in there the desired alpha cutoff gradient, I did it this way :

alt text

As you see in the pic the first visible layer is just an azure rectangle with the rest of the square just transparent, but in unity, placing this object on a plane gives a white background, even though the alpha cutoff works just fine. Am I missing something in Photoshop ? neither .tga or .png works this way

partscreen.png (19.3 kB)
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avatar image PouletFrit · Jun 20, 2014 at 12:38 AM 1
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Try displaying your alpha in the image preview in the import setting window, to check that it's working as expected. If it does, then the problem probly comes from your material.

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