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Question by Gary 2 · Dec 13, 2010 at 06:03 AM · augmented-realityqualcomm

build, build & run for qualcomm AR on unity

Hi all,

seems that i cant compile for qualcomm AR sample project.. i keep getting errors regarding the dx.jar or dex cannot be found, but it is in the sdk, i have followed steps to enter the path in the environment variables

has anyone else have the same problem as i am?

win xp sp3 64bit unity 3.1 + unity AR extension

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avatar image ic · Dec 13, 2010 at 06:32 AM 0
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Did you get Eclipse / Android SD$$anonymous$$/ND$$anonymous$$ to install and work before?

avatar image Paulius-Liekis · Dec 13, 2010 at 12:48 PM 0
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As far as I know you don't really need Eclipse, since everything is precompiled. But you need to be able to build Android applications.

avatar image Gary 2 · Dec 20, 2010 at 02:56 AM 0
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ried building with eclipse native, it works, but the main point is to get it work on unity...

then i tried on win7 64bit, i can build & build&run, but did not work on xp64bit...

i wonder why.

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Answer by Gary 2 · Dec 17, 2010 at 05:04 AM

tried building with eclipse native, it works, but the main point is to get it work on unity...

then i tried on win7 64bit, i can build & build&run, but did not work on xp64bit...

i wonder why.

edit: nvm that... it's because of adb

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