Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Zaphyk · Feb 25, 2014 at 02:57 AM · c#instantiatemonobehaviourclasses

Classes, MonoBehaviours C#

Okay, So I am new to unity programming.And I wanted to know the difference between, Advantages and dis-Advantages about Classes and MonoBehaviours.

Because I was trying to instantiate something in a class but the compiler says the method does not exist. Is it exclusive for MonoBehaviours?

Any help is appreciated :D

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by whydoidoit · Feb 25, 2014 at 03:31 AM

You can Instantiate from anywhere but due to inheritance Instantiate requires no preamble inside a mono behaviour. In your own class you can Instantiate like this:

       var instance  = Object.Instantiate(somePrefab);

MonoBehaviours have the advantage of being serialized automatically by the system as are references to them on other MonoBehaviour classes that you might define in the scene view. They are pretty heavy, however, they also support all of the functions that indicate events within the Unity system such as Update, OnGUI and network connections.

The other "downside" of MonoBehaviours is that they must be attached to a GameObject, you can't just create one - you have to use GameObject.AddComponent which means they really are associated with a physical presence in your game world - that's often what you want, but if you are looking to describe some more abstract concept you'd be better off with normal classes.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RudyTheDev · Feb 25, 2014 at 12:28 PM 2
Share

To expand a bit. class is a C# language construct. $$anonymous$$onoBehaviour is such a class and it is a specific Unity implementation. You do not have to use $$anonymous$$onoBehaviours for your classes. But you do have to use them, if you want to attach it to a GameObject. $$anonymous$$onoBehaviour simply enables you direct access to the attached game object's properties, methods and events. The only difference is that you cannot construct Unity Object-based classes, you have to Instantiate/AddComponent them because they always come attached with some game object.

avatar image
0

Answer by getyour411 · Feb 25, 2014 at 02:59 AM

Mono - Awake(), Start(), Update(), etc and attached to GameObject. Classes that doesn't derive from Mono - not.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a static class derive from MonoBehaviour in C# 3 Answers

Distribute terrain in zones 3 Answers

Using a non-monobehaviour class file 1 Answer

Question about classes on C# 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges