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Question by yabar · Dec 25, 2011 at 10:14 PM · pluginmacxcode 4.2

How to deploy MAC plugin bundle via xCode 4.2 ?

What i did is select Product > Build then copy the .bundle file in the Products group to unity plugin folder, but it shows error "DLLNotFoundException:" when i run my app.

 [DllImport("TestPlugin")]

private static extern int showNum();

void Start(){ Debug.Log(showNum()); }

Thx u

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Answer by Dreamora · Dec 26, 2011 at 04:46 PM

are you on Unity Pro and the bundle is in Assets/Plugins/xxx and the bundle is compiled for 32bit? (just to be sure)

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Answer by yabar · Dec 28, 2011 at 03:07 PM

I changed build target to 32bit and it works now. Thank you very much.

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