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Parallax mapping problem
Hi, I'm having a very specific problem with Unity at the moment... I have a bunch of walls and a floor with parallax textures, and they work fine. But, when I apply a lightmap and a custom model comes into the viewport the parallax effect disappears and the walls and floor have a "wavy" look to them...
Parallax on wall:
Parallax on custom model:
Thanks
Answer by J-F · Apr 09, 2013 at 08:28 PM
I have seen this before, Baking shadows or AO will ruin normalmaps, parallax heightmaps and specularity maps if you are using a custom shader for that. Try to turn the textures to diffuse only while you're baking and add the parallax after.
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