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What is pros&cons doing a CG Animation in Unity compared to 3DMax/Maya?
After seeing the "Butterfly Effect" CG Animation demo, I have been wondering is it practicable to use Unity doing a CG Animation movie in future.
The standard way of doing CG Animation is using 3DMax,Maya,Lightwave, if I'm not wrong.
Unity has a lot of powerful features like physics system, Shuriken Particles, rendering etc. which should give it a lot of advantages that might reduce the production time.
So what are the major pros&cons doing a CG Animation in Unity compared to current standard way of using 3DMax/Maya/Lightware? (Of course, the models are still developed from those tools)
Answer by lil_billy · Nov 20, 2012 at 03:25 AM
well animating in unity gives you access to events which allow you to control scripts and other animations timings where as you couldnt do that with an imported animation
though i have heard that people have somehow worked around this
other than that its only good for animations in WORLD space of the level if you have a stubborn artist they can just as well do it in whatever it would just be a pain in the ass. for integrations.
after that animation is best kept to the proffessional animation software
Not sure what u r saying, but still thanks for the answer.
he means you can call a script at a specific point during the animation. It's not easy to get what frame of the animation your in (I DON'T BELIEVE) so its hard to say run a script that messes with another animation going on at a specific point in the animation your currently making. Unless your doing the animation in unity.