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Question by Charsmud · Jul 27, 2012 at 03:22 PM · itweenrotating

Rotating around another object?

Hey! I have been trying to make one object rotate around another (like the moon orbiting the earth). What I want it to do is just to simply rotate the player; however, when I use the iTween Visual rotateBy method, the object just rotates on it's axis. I have tried making the cube a child of the player, and vice versa. I am more comfortable with javascript. Any ideas?

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avatar image Charsmud · Jul 28, 2012 at 12:15 AM 0
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Anyone know how to do this?

avatar image wilco64256 · Jul 28, 2012 at 12:18 AM 0
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Have you tried using the Transform.RotateAround code? You can use that to have an object rotate around any other point in space (which you could get using the location fo the other object).

avatar image AlucardJay · Jul 28, 2012 at 12:18 AM 0
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In a new scene, create a cube, position it at (5,0,0), attach this script :

 var PlanetRotateSpeed : float = -25.0;
 var OrbitSpeed : float = 7.0;

 function Update() {
     // planet to spin on it's own axis
     transform.Rotate(transform.up * PlanetRotateSpeed * Time.deltaTime);
     
     // planet to travel along a path that rotates around the sun
     transform.RotateAround (Vector3.zero, Vector3.up, OrbitSpeed * Time.deltaTime);
 }

http://docs.unity3d.com/Documentation/ScriptReference/Transform.Rotate.html

http://docs.unity3d.com/Documentation/ScriptReference/Transform.RotateAround.html

avatar image Charsmud · Jul 28, 2012 at 12:20 AM 0
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I looked at it but could not get it to work.... I'm not very good with Vector3, but I'll try!

avatar image Charsmud · Jul 28, 2012 at 12:24 AM 0
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not exactly what I need... I need an object to rotate the player. For a little more info, this is for random teleportation. I was going to have this object orbiting the player and then slowly decreasing the range that it can teleport to.

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