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CrispulentCrisps · Jan 31, 2021 at 08:06 PM ·
2d3dnormals
Normals incorrect in view
I am making a mainly 2D game with 3D boss models using URP. Model normals get confused and get results like this --> ![alt text][1]
I know it can't be the lighting as I have tested it before.
Any help would be appreciated :) [1]: /storage/temp/175159-showoff2.png
showoff2.png
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