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Question by djindepth12 · Nov 20, 2012 at 04:48 PM · inputiphoneaccelerometerunity remote

Unity Remote - Alternatives

I am building a game that will be resident on a PC or in a web browser. I would like to use an iphone or android (accelerometer) as the input device (just tracking y rotation - picture a iphone strapped to someone's upper arm and player is jogging in place). Unity Remote works great for testing in edit mode but I don't think it is intended to be used as an input device for a game build.

Can anyone suggest an alternative?


Looking at Brassmonkey now. Has a nice SDK and the API looks pretty solid.

http://playbrassmonkey.com/developers/unity/

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