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How do I re-link an object that has unintentionally become detached from prefab?
I've noticed what seems to me to be a bug in Unity, which is objects will stop being linked with a parent if you simply turn them off in the Inspector for a moment just to hide them out of the way and then turn them back on again. Without doing anything other than that, I can no longer affect them alongside all the other instances of the prefab if I say try to then hide the prefab, whereas all the instances I didn't turn off for a second remain perfectly linked with the prefab and will hide alongside it when I turn it off in the Inspector.
So, how do I re-attach objects that have lost their proper link to it for a moment, and without losing the stuff I changed that was unique to them or overriding everything that might be different about them onto the prefab and then potentially wiping out all the individual changes I made across any other instances?