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Question by peter · Sep 05, 2010 at 01:41 AM · variables

reference to script not working

I'm trying to call Test(); from a script called addnumbers in a gameobject called master. When I drag master that has addnumbers.js attached to the slot for ScriptB in test.js Editor won't accept it. test.js is attached to instantiated prefab objects. I tested this method on other object that are not instantiated prefabs and it works, but not on instances. Is there a solution? Sure there is, there always is...:)

//test.js script var ScriptB : addnumbers;

function Update () { ScriptB.Test();

//addnumbers.js script function Test() {

 print("It works!     ========");

} }

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avatar image spinaljack · Sep 06, 2010 at 12:13 AM 0
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Not that it matters but normally variables start with lower case letters and scripts and classes etc. start with upper case letters

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Answer by Ali-hatem · Mar 23, 2016 at 11:42 AM

c# :

  GameObject obj;
  Addnumbers ScriptB;
  void Start(){
     obj = GameObject.Find ("master");
     if (obj != null) {
       ScriptB= obj.GetComponent<Addnumbers> ();
     }
   }
     void Update(){
     ScriptB.Test();
     }
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