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Question by samaxi · Oct 09, 2013 at 10:48 AM · animationerrorgun

Unity animation is off please help

I have 3 animations with my pistol; Run, Idle, Reload. Reload and Run work fine, but when I stop run and play Idle my gun moves somewhere else on the screen than where it should. It is not the animation since its the same X Y Z as the default position. If you look at the picture you will see the different animations, notice where the crosshair is, it is always in the center of the screen.

 //Script that chances pistol from Run to Normal/Idle
 function Update () {
 if(Input.GetButtonUp("Run")) {
 animation.Stop("run");
 animation.Play("normal");
 }
 if(Input.GetButtonDown("Run")) {
 animation.Play("run");
 }
 }

alt text

run.png (438.7 kB)
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avatar image meat5000 ♦ · Oct 09, 2013 at 10:49 AM 0
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Check the transforms of all the pieces of your model. You may find there is one child object with a strange transform.

Dont forget a child object with 0,0,0 position will sit in the centre of the parent object.

avatar image samaxi · Oct 09, 2013 at 11:00 AM 0
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It didn't help a lot it lowered it a bit but not enough

avatar image meat5000 ♦ · Oct 09, 2013 at 11:01 AM 0
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I bet there is a child or grandchild object you are missing.

avatar image samaxi · Oct 09, 2013 at 11:03 AM 0
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If I change the transform of any child of my pistol it will move and not be near my gun.

avatar image meat5000 ♦ · Oct 09, 2013 at 11:39 AM 0
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You need to check the transform of All the objects on the player. Ive noticed that things like colliders get moved when child objects have a not-close-to-zero transform. Is the camera on the player?

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