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Asset Bundle starts loaded
In my game the 3 gametypes are very different asset wise, so i added 6 asset bundles (game1prefabsandsprites, game1scene, game2prefabsandsprites, game2scene, game3prefabsandsprites, game3scene)
I added my 3 gametype scenes to their respective bundles and the prefabs and sprites within those scenes to the other respective bundles to be loaded right before the scene bundle.
I have tried debug and release builds and what ends up happeneing is i dont need to download them. THEY ARE ALREADY THERE ON START. They start in memory and it ruins the point of asset bundling. Al i did was assign the resources to an asset bundle in the editor, exported the asset bundles, then ran the game. Is there anything else that need to happen?
Thanks! Mitch
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