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Question by martinhalldin · Nov 18, 2012 at 12:58 PM · guiloadingleveldisable

disable code when level is rendered

I'v probably told you before that i have to disable a script when my level is loaded but the problem is that i don't know what functions or lines of codes i have to use to get this to work. I want to disable a loading script when my "Random_Maze" is finished, my "Loading_Script" is: private var tileCounter = 0; var height:int = 12; var width:int = 12; var updateString: String = "";

 function UpdateProgress() {
     var progress:float = tileCounter/(height*width*6.0);
         updateString = progress.ToString("Loading: #0%"); 
         
 }
  
 function OnGUI(){
     GUI.Box (Rect (0, 0, 3000, 3000),updateString);
         GUI.Box (Rect (0, 0, 3000, 3000),updateString);
             GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                 GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                     GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                         GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                             GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                                 GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                                     GUI.Box (Rect (0, 0, 3000, 3000),updateString);
                                         GUI.Box (Rect (Screen.width /2 - 100 ,Screen.height /2 - 0,200,50),updateString );
                                         
 }

can i put like

 if (progress.ToString("Loading: 100%")){
 script.Loading_Script.isDone
 }

or something like that?

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Answer by FakeBerenger · Nov 18, 2012 at 01:18 PM

You could do a string comparison like

 if( updateString  == "Loading: 100%" ) ...

But it seems clumsy. You should test on the actual variable progress like so

 if( progress == 100 ) ...

As for disabling a script, you can use enabled = false;

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avatar image XienDev · Nov 18, 2012 at 01:49 PM 0
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or just do:

OnBeginLoading() { m_isLoaded = false; }

OnEndLoadind() { m_isLoaded = true; }

avatar image martinhalldin · Nov 18, 2012 at 02:31 PM 0
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O$$anonymous$$G It works! Thank you so much!

avatar image Loius · Nov 18, 2012 at 03:16 PM 0
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