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Mecanim idle root floating up
My character is floating up while the idle animation is played. When I check the box for Root Transform Position (Y) / Bake into Pose, it is all fine. But for the my jump animation, the problem is still there, because I need the root motion in y-axis.
Is it possible that my rig is broken? Because the root bone isn't at (0,0,0)?
Is there a workaround?
Thank you very much if you can help me!
0tacun
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Best Answer
Answer by ZenithCode · Sep 05, 2013 at 09:47 PM
Check this out: http://answers.unity3d.com/questions/429825/mecanim-with-rigidbody-walking-in-mid-air.html
Thank you! Actually the mass of the rigidbody was too low, setting it higher solved the problem. So, thanks :)