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Question by berting01 · Jan 28, 2012 at 01:57 PM · guicolliderdestroydisable

how to destroy an object permanently ?

i have a gate that asks question before you will be able to enter. if you clicked the correct answer, the gate must be destroyed. My problem is that, after i answered the question correctly, the gate object will be destroyed and my character will pass to the other side but when i move back to where the gate object was, the collision is still there and it would ask me again? do you know how to resolve this? here is my code:

var showGUI = false;

var isopen : boolean;

var launcherUpgrade1 : Texture2D;

function Start ()

{

 transform.collider.isTrigger = true;

 renderer.enabled = true;

 

}

function OnTriggerEnter (col : Collider) {

 if(col.gameObject.tag == "TIGER" )

 {

    transform.collider.isTrigger = false;

     showGUI  = true;

    

   }

   if(showGUI == false)

   {

       transform.collider.isTrigger = false;

       renderer.enabled = false;

       showGUI= false;

   }

  

}

function OnGUI () {

if (showGUI) {

 GUI.Box (Rect (10,10,500,200), "Question 1: blah blah blah blah");

 if (GUI.Button (Rect (20,40,80,20), "a. 1611")) // thsi is the correct answer

 {

     transform.collider.isTrigger = true;

     renderer.enabled = false;

     showGUI=false;

     isopen = false;

         

             



 }

 

  else if(GUI.Button (Rect (20,60,80,20), "b. 1711"))

 {

     transform.collider.isTrigger = false;

     isopen =false;

      

 }



 

  }

 



}

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avatar image Tasarran · Jan 28, 2012 at 02:42 PM 0
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Please edit your post...

Get all the code inside the CODE tags, and please remove the extra lines.

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Answer by Berenger · Jan 28, 2012 at 02:55 PM

You need to use Destroy( gameObject ) if you want all the object to be destroyed, or Destroy( collider ) for just the specific component.

You don't need, by the way, to use transform.collider, you can access collider directly, it's a Component property.

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