Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SeRasul · May 21, 2016 at 06:07 PM · rigidbodymeshcharactercontroller

Character Controller and etc.

Problem is ... when I press play scene mesh of my character jump out from character controller capsule, when I rotate a player mesh rotate around of capsule. The mesh is child of player object and camera too. So how I can fix this. How I can put my player mesh into center of character controller. P.s My Mesh(Bill) has not any collider. For notice, player have parameter rigidbody(if it will help).

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Oribow · May 22, 2016 at 12:40 AM 0
Share

You either use a rigidbody or a charactercontroller. Never ever ever ever mix them! If you want to use the charactercontroller, take a look at its move function.

avatar image SeRasul Oribow · May 22, 2016 at 10:55 AM 0
Share

Ooh, Thanks. It mean that I need to write all phisic by myself for character? Whatever, thanks a lot!

avatar image SeRasul Oribow · May 22, 2016 at 10:59 AM 0
Share

Sorry, but your advice do not work. I removed rigidbody, but mesh of my character still rotate around character controller and is not inside it. Do you know another way to fix it?

avatar image Oribow · May 22, 2016 at 12:16 PM 0
Share

The advise still holds up. Because the rigidbodys and the charactercontroller would constantly fight over control of the object. To your problem: when you rotate something the child objects will get rotated to, but around the the parent, not aroun it self. The rotation axis lies by the parent. Could you make some screenshots of your problem and post the rotation part please?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Should my character controller slide down a ramp when I apply gravity to it? 2 Answers

Collisions with an animated character 1 Answer

Collision on character controller (fps player) 0 Answers

2D rigidbody movement & walls 2 Answers

combining meshes 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges