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Lock player position till loading is finished
Hi again, so i want to lock my player position till my loading bar hits 100% but i don't know how, this is my loading script: var updateString: String = ""; function UpdateProgress() { var progress:float = tileCounter/(height*width*6.0); updateString = progress.ToString("please be patient while the maze is rendering: #0%"); }
is there any way that i can somehow lock the position on start and unlock it when loading hits 100%?
Answer by FakeBerenger · Nov 16, 2012 at 11:21 PM
Well, use a boolean, something like canMove, set to false at start and to true when you hit 100%.
how do i do that? I'm new to scripting... In case you'r wondering how i got the loading script, my friend knows a lot of java but he couldn't help this time
Answer by martinhalldin · Nov 17, 2012 at 11:41 AM
Iv got an idea where there's a loading menu (really bad scripting but it works) and when the loader hits 100% its going to disable the GUI Loading screen thing. my code is: var updateString: String = ""; function UpdateProgress() { var progress:float = tileCounter/(height*width*6.0); updateString = progress.ToString("Loading: #0%");
if (progress.ToString("Loading: 100%"));
GUI.enabled = false
}
function OnGUI(){
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (Screen.width /2 - 100,Screen.height /2 - 0,300,25),updateString );
}
i'v tried everything to get the GUI to disable but it wont work! could anybody help?
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