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This question was closed Oct 08, 2013 at 04:18 PM by robertbu for the following reason:

Design question/Subjective/Multiple technical issues.

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Question by Dwight_P · Oct 08, 2013 at 03:11 PM · gridtilemapping

Mapping Grid/Tile Systems

Hello everyone.

I have a questions, but first let me explain about what I am trying to do before I get right into the question. I would like to make a "build your own dungeon" style game, similar to what can be found in Dungeon Keeper. To do this, I would like to use a grid system which would allow me to set different textures, or a unique mesh in the select spot, in both the terrain editor, as well as in game for the players. (Similar to a Minecraft effect)

Now that I have the basis of what I would like to do out of the way, my questions is: What are some of the best ways to go about this? I have actually looked at the ones in the asset store, but i'm not sure most of them would work for what I want, so if anyone has any first hand experience with the grid assets, and know how they function, and work, I would appreciate any suggestions.

I am new to using Unity, so I am still trying to figure things out. (Not trying to take the easy way out, just wondering how people have gone about this, and what assets would work)

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avatar image robertbu · Oct 08, 2013 at 04:17 PM 0
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Unity Answers is not designed for discussions questions. We ask that you post discussion questions on the Unity Forum. UA tries to focus on single, specific technical questions. As you get past the design phase, we welcome your specific technical questions.

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