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Question by MountDoomTeam · Sep 05, 2013 at 01:03 AM · shadertextureexport

way to export procedural texture from shader?

what is the best way to export a procedural texture that exists within a shader into normal texture?

I have a shader that generates terrain textures, I want to render them as normal textures so that they aren't rendered every frame and I have different shadow and lighting shader options.

is it straight forwards, should it be done with renderer texture? Material.getTexture?

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avatar image MountDoomTeam · Sep 08, 2013 at 08:55 AM 0
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renderer texture is the only choice, no?

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