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Question by
MountDoomTeam · Sep 05, 2013 at 01:03 AM ·
shadertextureexport
way to export procedural texture from shader?
what is the best way to export a procedural texture that exists within a shader into normal texture?
I have a shader that generates terrain textures, I want to render them as normal textures so that they aren't rendered every frame and I have different shadow and lighting shader options.
is it straight forwards, should it be done with renderer texture? Material.getTexture?
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