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music (2d audio) kills game framerate
Why this happens? I'm developing an Android game using Unity 3.5 and if i add an audio source with a 2d sound (a music track) the framerate on the mobile dramatically is slown down. Can anyone help me?
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Answer by MadMapp · Nov 16, 2012 at 08:24 PM
did you try compressing the audio files first? pre set is normally Native wav file.