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Question by sadicus · Nov 16, 2012 at 02:23 PM · assetpath

setting Asset Store Download Path?

How do you set the download path? when downloading from the asset store, the files download into my current project. I'd like them all to go into a folder outside of the current project.

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Answer by Eric5h5 · Nov 16, 2012 at 07:30 PM

They already download to an external folder (~/Library/Unity/Asset Store on OS X), not your project. You import them into your project if you want to use them, but that's a different thing.

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avatar image sadicus · Nov 16, 2012 at 07:46 PM 0
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(Win7)I did a searsh and did not find ~/Library/Unity/Asset Store The files are only downloading into my current project, and is getting very cluttered.

avatar image Eric5h5 · Nov 16, 2012 at 07:53 PM 0
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That's why I said "OS X". It's somewhere else on Windows. The files do not download into your project. If they are there, that's because you imported them, which you don't need to do.

avatar image sadicus · Nov 16, 2012 at 08:16 PM 0
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Download Only> Downloading File "x" from the asset store. it shows as downloading. search c:\ for file "x" file "x" No items match your search.

avatar image Eric5h5 · Nov 16, 2012 at 08:20 PM 0
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http://answers.unity3d.com/questions/45050/where-unity-store-saves-the-packages.html

avatar image sadicus · Nov 16, 2012 at 08:46 PM -1
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Thank you!

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Answer by K3R · Feb 14, 2016 at 09:23 PM

I used the info here to create a symlink: http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/

I found the AssetStore folder in AppData copied the AssetStore to another larger drive deleted the original folder because it wont create a symlink if a folder is where you want the symlink it returns this error: "Cannot create a file when that file already exists."

entered this in a command prompt run as admin replaced my username with username:

mklink /d "c:\users\username\appdata\roaming\unity\asset store-5.x" "e:\users\username\appdata\roaming\unity\asset store-5.x"

it returns this when done correctly and looks like a shortcut link in Explorer: symbolic link created for c:\users\username\appdata\roaming\unity\asset store-5.x <<===>> e:\users\username\appdata\roaming\unity\asset store-5.x

Loaded up unity downloaded something new and checked it still had everything i'd downloaded as able to import. I then downloaded something new and it saved it to the new drive. I only moved the asset store folder itself because there are reasons to to leave your appdata folder alone (mostly). If you download a lot of assets it makes a lot of sense to have them on your largest drive. I have no idea why everybody and their cousin nowadays puts everything in the AppData folder, it just gets cluttered with junk and eats drive space, (probably because Microsoft wanted to get them away from putting everything in the program files directory).

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avatar image malkere · Nov 15, 2018 at 11:44 PM 0
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mklink /d did not work for me on Windows10. mklink /j did work.

avatar image JxWolfe · Apr 08, 2020 at 03:05 PM 0
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I see you're still following the thread. Thanks a bunch. Removed 8.1 GB from my 15GB drive. :D Didn't use the command, linux $$anonymous$$t creates one via right-clicking, but it saved me. Sorry that this isn't the Best Answer, because this is way better than Eric's answer. (Although it might have been what the question was)

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Answer by jeromeWork · Jan 10, 2017 at 03:57 PM

An automated solution tweaked from here (original post had errors in it which stopped it working properly). Fixed and simplified it to work, on my machine at least. USE AT YOUR OWN RISK! You'll need to write in your own paths, save as a .bat file and run in command prompt (run as administrator)

 @echo off 
 rem Variable Setting 
 set UnityPath=C:\Users\USERNAME\AppData\Roaming\Unity\Asset Store-5.x
 set AssetPath=E:\Unity\Asset Store-5.x
 
 rem Copy Files 
 if not exist "%AssetPath%" mkdir "%AssetPath%"
 xcopy "%UnityPath%" "%AssetPath%" /E /I
 
 rem Copy succeeded 
 If /I "%errorlevel%"=="0" goto success 
 rem No Files found.. Sooooooo new Folder!! 
 If /I "%errorlevel%"=="1" goto linking
 
 :failed 
 @echo Whoops! Error. Aborting! 
 goto END
 
 :success
 
 rem Success! 
 rem Asking.. 
 @echo The original folder has to be deleted. 
 set /P INPUT="Are you sure you want to continue (y/n)?%=%" 
 If /I "%INPUT%"=="n" goto END 
 
 rem Deleting old Folder 
 @RMDIR /S /Q "%UnityPath%" 
 :linking 
 rem linking 
 mklink /J "%UnityPath%" "%AssetPath%"
 
 @echo Done! Have fun!
 
 goto END
 
 :END
 
 pause


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avatar image Mohammad75 · Sep 01, 2019 at 12:03 AM 0
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Great work, thanks.

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Answer by Sirus · Dec 14, 2013 at 03:53 AM

The answer is :

Unity3D does NOT let the user specify an Asset Store default download location (yet).

See other replies & posts for the exact Asset Store folder's location. Depending on your Operating System (OS), it will vary.

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avatar image MooOooN · Jan 26, 2015 at 06:57 AM 0
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If these are UNITY's words. Then...! Thanks was searching for this.

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Answer by professor_chaos83227 · Jun 28, 2017 at 08:11 AM

Thanks allot jeromeWork, Even if I dont like the oldschool commandline batch - its a realy great solution with the batch script.

I've tryed it and it worked almost like descriped. I had to manualy recreate the original folder and run the script again to have the mklink to work. Maybe first use the mklink command line 31 and then the RMDIR delete folder command.

The 'mklink' command is for shure a useful thing and I will use this more often now.

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