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Question by Xatoku · Jul 26, 2011 at 09:20 AM · charactergravitybackwardssimplemove

SimpleMove Without Gravity

I've got SimpleMove working but my character flies as well as runs around, but since simpleMove always applies gravity when I use it it will drag my character to the ground if I'm flying. Any ideas on how to turn the gravity portion of SimpleMove off?

 if(PushBCK){ 
     var controller : CharacterController = GetComponent(CharacterController);
     var backward : Vector3 = transform.TransformDirection(Vector3.forward);
     
     controller.SimpleMove(backward * -7);
 }
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Answer by crazyKnight · Jul 26, 2011 at 09:24 AM

use move instead of simple move

http://answers.unity3d.com/questions/45993/disable-character-controller-gravity.html

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avatar image Xatoku · Jul 26, 2011 at 06:54 PM 0
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Sorry, I'm a bit of a newb. Would you $$anonymous$$d explaining how I'd implement it into my script? The reference is a little confusing.

avatar image Chris D · Jul 26, 2011 at 06:56 PM 1
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 controller.$$anonymous$$ove(backward * -7);
avatar image Xatoku · Jul 26, 2011 at 06:58 PM 0
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Lmao, thanks. I figured it out right after I posted that. Thanks for the insurance that I got it right though. I din't think he meant replace it so literally.

avatar image Kirito Kirigami · May 30, 2015 at 06:30 AM 0
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dude i have opposite problem with your problem here.... hehe. I used Simple$$anonymous$$ove but my character when moving is flaoting i wanted it to have gravity so how did u do it? correctly using simple$$anonymous$$ove

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