Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sjQrs · Sep 15, 2020 at 11:24 AM · listtimer

timer does not update

i created a custom timer class that counts using system time i made a list from this class so i can run multiple timers and made another list with the value used for the timers to start counting. my problem is that when i try to add extra time it does not work.

an example:

 public List<float> _timeleft = new List<float>();
 public List<DeathTimer> _timers = new List<DeathTimer>();

 public void Start()
 {
     _timeleft.Add(5f);
     _timeleft.Add(1f);
     _timeleft.Add(10f);
     
     _timers.Add(new DeathTimer(_timeleft[0], () => Debug.Log("Timer one finished.")));
     _timers.Add(new DeathTimer(_timeleft[1], () => Debug.Log("Timer two finished.")));
     _timers.Add(new DeathTimer(_timeleft[2], () => Debug.Log("Timer three finished")));

    
 }

 public void Update()
 {
     _timeleft[0] += 5f;

     if (_timers.Count > 0)
     {
         foreach (var timer in _timers.Where(a => !a.Started))
         {
             timer.Start();
         }

         foreach (var timer in _timers.Where(a => a.Finished))
         {
             timer.Dispose();
         }
         _timers.RemoveAll(a => a.Finished);
     }

 }

as you can see im adding 5 second every update to timeleft[0] but still the first deathtimer finishes in 5 seconds even though you can see element 0 getting bigger in the inspector. I hope this makes any sense and someone can help me figure out how i can make the timer last longer.

the code for the custom timer below:

 public class DeathTimer : IDisposable
 {
     public bool Finished = false;
     public bool Started = false;
     public  Timer _timer;
     public DeathTimer(float time, Action actionToBeExecuted)
     {
         _timer = new Timer
         {
             Interval = time * 1000, // in milliseconds
             AutoReset = false
         };
         _timer.Elapsed += (o, args) =>
         {
             actionToBeExecuted();
             Finished = true;
         };
     }
     public void Start()
     {
         Started = true;
         _timer.Start();
     }
     public void Stop()
     {
         _timer.Stop();
     }
     public void Dispose()
     {
         _timer.Dispose();
     }
 }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

140 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Need help with switch case in order/timed 0 Answers

How do I use current List Object [i] as the string name? 3 Answers

Different timer in a list of gameobject 2 Answers

Destroy happens immediately 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges