Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OmegaVemon · Nov 22, 2010 at 05:21 AM · lookatcenterorigin

LookAt - Change rotation origin point?

So I have a cannon, and it is basically looking at wherever the Mouse is. So the rotation is constantly changing. But the cannon rotates around its center. And that's unnatural...

So my question is more like... how do I set a "origin point" for the cannon to rotate around it instead of its own center?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Yoerick · Nov 22, 2010 at 05:26 AM

The LookAt function rotates an object along its pivot point, which is set in the 3D model. If you change the pivot point inside your 3D modelling program (like 3DS Studio, Maya, Cinema 4D, ...) and reimport it, it should be ok ;)

edit: another (but less beautifull) way is to wrap the cannon in an empty object, set the center point of that empty object and add your script to this object ;)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OmegaVemon · Nov 22, 2010 at 05:29 AM 0
Share

Can't it be changed just with code? Because, I'm pretty new to Unity so currently I'm just experimenting some coding here and there and not working too much on models..

avatar image OmegaVemon · Nov 22, 2010 at 05:32 AM 0
Share

Like, let's say my cannon is a "cube" GameObject.

avatar image Yoerick · Nov 22, 2010 at 05:34 AM 0
Share

well there is a way to achieve that, using a script this guy wrote: http://solvethesystem.wordpress.com/2010/01/15/solving-the-pivot-problem-in-unity/

But I think the easiest way would be to change the pivot inside the 3D model or use an empty game object as a parent for the cannon.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

LookAt - Change rotation origin point? 2 Answers

Camera rotate around sphere centre 2 Answers

Rotate Z-Axis towards center. 0 Answers

Reset GameObject Axis Origin at Model Center 1 Answer

Move the terrain to center on origin 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges