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Skydome jumps and text errors.
I recently created a script that rotates a skydome and enlarges/shrinks a font on the main menu. The problem is that the skydome starts rotating quickly at 0.001 seconds to 150 degrees on the y axis, then slows to a stop. The font throws me an error. "MissingReferenceException: The variable GUITEXT of 'Main_Menu_Behavior' doesn't exist anymore. You probably need to reassign the GUITEXT variable of the 'Main_Menu_Behavior' script in the inspector. Main_Menu_Behavior.TextChange () (at Assets/Main_Menu_Behavior.js:9) Main_Menu_Behavior.Update () (at Assets/Main_Menu_Behavior.js:37)"
What am I doing wrong here?
var GUITEXT : GUIText; //Assigns the text to modify.
var movement : Transform; //Maybe I'll do something with this later.
var Cam1 : Camera; //The Main Camera.
var Cam2 : Camera; //The Secondary Camera, used for rotating the domey sky.
function TextChange()
{
fontsize = GUITEXT.fontSize;
textib = GUITEXT.guiText.text;
clrup = 0;
cout = Time.timeSinceLevelLoad;
if (GUITEXT.fontSize == 45)
{
GUITEXT.fontSize++; //Enlarge the text.
}
if(GUITEXT.fontSize == 55)
{
GUITEXT.fontSize--; //Shrink the text.
}
}
function Rotate()
{
var rot = 0;
startcount = Time.timeSinceLevelLoad;
if (startcount != -1)
{
Cam2.transform.rotation.y = rot+1.0;//Rotate the camera.
}
}
function Update () {
Rotate();
TextChange();
}
The effects can be seen here: http://theamazingsnivygames.eu.pn/
Answer by rdavid269 · Jun 10, 2014 at 04:40 PM
try this and put what ever number of the speed of the rotation where it says rotation in the component
// 8.7.2010
// DCLarson
// Simple Object Rotation JavaScript
public var rotate = 1.0;
function Update ()
{
// Slowly rotate the object around its Y axis
transform.Rotate (0, rotate * Time.deltaTime, 0);
}
Answer by rdavid269 · Jun 10, 2014 at 04:40 PM
// 8.7.2010 // DCLarson // Simple Object Rotation JavaScript
public var rotate = 1.0;
function Update () { // Slowly rotate the object around its Y axis transform.Rotate (0, rotate * Time.deltaTime, 0);
}
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