Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AngryCSharpNerd · Nov 15, 2012 at 10:38 PM · movementcharactercontrollerfirst personhead

First Person Head Bobble Issues

 var head:CharacterController;
 var toTheRight = false;
 function Start(){Bobble();}
 function Bobble(){
     while(true){
         if(head.isGrounded  && head.velocity.magnitude > 3){
             var camera = GameObject.FindWithTag("MainCamera");
             if(toTheRight == false){
                 for(var i=0;i<100;i++){ //goes to the top-right
                     camera.transform.position += Vector3(0.001,0.001,0);
                     yield WaitForSeconds(0.0001);
                 }
                 toTheRight = true;
             }
             else if(toTheRight == true){
                 for(var ix=0;ix<100;ix++){ //goes back to original pos
                     camera.transform.position -= Vector3(0.001,0.001,0);
                     yield WaitForSeconds(0.0001);
                 }
                 for(var ixx=0;ixx<100;ixx++){ //needs to go to the top-left
                     camera.transform.position -= Vector3(0.001,0.001,0);
                     yield WaitForSeconds(0.0001);
                 }
                 toTheRight = false;
             }
         }
         else{yield;}
     }
 }

You know how there are head bobbling whenever you walk? Well I'm having some issues:

-It will head to the top right at first, but then hit left more and more and then get back up to the right, but it will keep going "lefter" and lefter, which is because I cannot think of how to phrase the Vector3 line where I put the comment "needs to go to the top-left" -Not just this, but when you stop moving, the for loop will still continue and I cannot think of a way to get around that and make it stop immediately. -It's also an incredibly unrealistic head bobble movement and I'll need improvement for it

Can anybody help fix this mess please? Or a link where I could freely find a good head bobble movement for first person? It would be great. Thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CostelloNicho · Nov 16, 2012 at 12:24 AM 0
Share

Just a suggestion, when I try to create a bobble effect i usually just open the animation editor and make a looping animation upon the camera. (you can make multiple ones and short one time animations to cross fade in at random intervals to make it less static). It is much easier to open the editor and make small edits then it is working with numbers the way you are. Hope this helps.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character too floaty after jumping and grappling.,Grapple too floaty 0 Answers

Character Controller Movement 0 Answers

My character controller and vehicle (spaceship) move at same time 1 Answer

Character controller + animation of different meshes making one character 1 Answer

Bug, characters always moving to the right in unity games 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges